#include "CStartScreenScene.h"
namespace game
{
	namespace scene
	{
		CStartScreenScene::~CStartScreenScene()
		{
		}

		CStartScreenScene::CStartScreenScene(scene::SGameSceneEntry* entry, irr::scene::ISceneManager* sceneManager, game::video::IVideoHandler* videoHandler)
			:	CBaseScene(entry, sceneManager, videoHandler)	
		{
		}

		void CStartScreenScene::addChild(scene::IGameObject* value)
		{
			
		}


	}
}
